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Computer Graphics: Principles and Practice
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BDT 25426
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The Authors of this book are highly experienced and renowned Professors and Experts in the field of Computer Science and Graphics.
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What Stands Out
Product Details
- The most authoritative introduction to computer graphics
- Provides detailed coverage of key concepts, algorithms, technologies, and applications
- Explains the principles and mathematics underlying computer graphics
- Includes chapters on 2D and 3D picture creation, as well as more sophisticated approaches
- Covers current computer graphics practice and implementation considerations
- Full-color text with exercises, programming problems, and hands-on projects
| Publisher | Addison-Wesley Professional |
| Publication date | July 10, 2013 |
| Edition | 3rd |
| Language | English |
| Print length | 1264 pages |
| ISBN-10 | 0321399528 |
| ISBN-13 | 978-0321399526 |
| Item Weight | 5.05 pounds (2.29 kg) |
| Dimensions | 8.3 x 1.95 x 10.3 inches (21.1 x 5 x 26.2 cm) |
Who Should Buy?
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Students Learning Graphics
Ideal for university students studying computer graphics, providing foundational concepts and techniques for their curriculum.
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Industry Professionals
Useful for software developers and designers seeking advanced knowledge in graphics programming and rendering techniques.
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Educators and Instructors
Great resource for teachers looking to structure coursework or enhance lectures on computer graphics fundamentals.
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Beginners in Programming
May be overwhelming for newcomers without prior programming knowledge, as it assumes a certain technical proficiency.
Product Description
Computer Graphics: Principles and Practice
About This Item
Product Title: Computer Graphics: Principles and Practice 3rd Edition Are you looking to delve into the fascinating world of computer graphics? Look no further than "Computer Graphics: Principles and Practice 3rd Edition." This comprehensive textbook is written by a team of esteemed authors who are experts in the field of computer graphics. In this book, John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D.
Foley, Steven K. Feiner, and Kurt Akeley bring together their extensive knowledge and experience to provide you with a thorough understanding of computer graphics principles and techniques. Whether you are a student, a professional, or simply interested in the subject, this book is a must-have. From the basics of computer graphics to advanced topics such as rendering, shading, modeling, animation, and visual effects, this book covers it all.
You will learn about the algorithms and techniques used in computer graphics, as well as the hardware and software involved in the process. The authors also delve into areas like image processing, virtual reality, simulation, data visualization, user interfaces, multimedia, and more. With their expertise, they provide insights and real-world examples that will deepen your understanding of computer graphics. Not only is "Computer Graphics: Principles and Practice 3rd Edition" informative, but it is also engaging and easy to follow. The authors have organized the content in a logical manner, making it accessible for readers with varying levels of expertise. Whether you are a student studying computer graphics, a professional looking to enhance your skills, or someone interested in the subject, "Computer Graphics: Principles and Practice 3rd Edition" is a valuable resource.
Get your hands on this book and unlock the secrets of computer graphics today.
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DirectX Editorial Review
"Computer Graphics: Principles and Practice" is a comprehensive book that covers various topics related to computer graphics. While the content of the book is described as excellent, there are a few issues with its organization and the inclusion of advertisements. Some readers found that the book assumes prior knowledge of WPF (Windows Presentation Foundation) and that the introductory chapter on WPF is not sufficient for understanding the rest of the book. It is suggested that readers learn WPF from other resources before delving into this book. Another disappointment mentioned by readers is the excessive amount of Microsoft product placement and advertisements throughout the book. They feel that the price of the book should be lower Considering the inclusion of these ads. Despite these criticisms, the book has been praised for its detailed descriptions of individual topics and its relevance even after several years. It is Considered a valuable resource for those studying computer graphics at a college level. Overall, "Computer Graphics: Principles and Practice" is a comprehensive book with excellent content, but it may require additional resources to fully understand certain topics. The inclusion of advertisements and the organization of the book have been points of disappointment for some readers.
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Pros
- Comprehensive coverage of computer graphics
- Detailed descriptions of individual topics
- Relevance even after several years
- Valuable resource for college-level studies
Cons
- Assumes prior knowledge of WPF
Product Price History
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BDT 25426
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Features & Benefits
- Highly experienced and renowned Authors of this book.
- Authors have expertise in the field of Computer Science and Graphics.
- John F. Hughes is a Professor of Computer Science at Brown University.
- Andries van Dam is the Thomas J. Watson, Jr. University Professor of Technology and Education, and Professor of Computer Science at Brown University.
- Morgan McGuire is an Associate Professor of Computer Science at Williams College.
- James D. Foley is a professor and holds the Fleming Chair in the College of Computing at Georgia Institute of Technology.
- Steven K. Feiner is a Professor of Computer Science at Columbia University.
- Kurt Akeley is Chief Technology Officer at Lytro, Inc.
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