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Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
Learn modern animation techniques from theory to implementation with C++ and OpenGL
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
Item #: 36229855

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

Item #: 36229855

BDT 8691

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Learn modern animation techniques from theory to implementation with C++ and OpenGL
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What Stands Out

Modern Techniques
Learn cutting-edge animation techniques that are relevant in today’s game development landscape, enhancing your skills in the growing field of C++ programming and OpenGL applications.
Hands-On Learning
Engage in practical projects that reinforce theoretical concepts, ensuring a deep understanding of game animation programming through real-world applications and examples.
Targeted Audience
Designed for aspiring developers and game designers, this book caters to those seeking to build a strong foundation in animation with C++ and OpenGL, making complex concepts accessible and applicable.

Product Details

Learn modern animation techniques using C and OpenGL. Hands-On C Game Animation Programming book with theory and implementation illustrated for beginners and experts. Shop now at Ubuy Bangladesh.
Publisher Packt Publishing
Publication date June 12, 2020
Edition Illustrated
Language English
Print length 368 pages
ISBN-10 1800208081
ISBN-13 978-1800208087
Item Weight 1.52 pounds (690 grams)
Dimensions 7.5 x 0.83 x 9.25 inches (19.1 x 2.1 x 23.5 cm)

Who Should Buy?

Suitable For
  • Game Developers

    Ideal for developers looking to enhance their skills in animation programming using C++ and OpenGL.

  • Students and Learners

    Beneficial for students seeking a comprehensive guide to modern animation techniques in game development.

  • C++ Enthusiasts

    Great for programmers interested in applying C++ knowledge to create dynamic visual animations in games.

Not Suitable For
  • Complete Beginners

    Not suitable for those without prior programming experience, as it requires understanding of C++ and OpenGL basics.

Product Description

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

About This Item

Product Description: Unlock the power of animation and take your game development skills to the next level with the Hands-On C Game Animation Programming book. This comprehensive guide will teach you modern animation techniques from theory to implementation using the powerful combination of C and OpenGL. Whether you're a beginner or an experienced game developer, this illustrated edition will walk you through the entire animation pipeline, giving you a deep understanding of the concepts and principles behind game animation. With Ubisoft's expertise in game development, you're in good hands. Learn how to create stunning 3D graphics and bring your characters to life with realistic animations.

From character animation to OpenGL rendering, this book covers it all. Discover the secrets of Ubisoft's animation studio and learn how they create visually captivating games. Throughout the book, you'll be guided through practical exercises and coding examples, allowing you to apply your newly acquired knowledge in real-world scenarios. By the end of the book, you'll have the skills to develop your own game animations using the C programming language and OpenGL. Whether you're looking to start a career in game development or simply want to enhance your existing skills, this book is a must-have resource.

Take your game to new heights with the Hands-On C Game Animation Programming book and become a master of animation. Order your copy now and start creating captivating game animations today.

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OpenGL Editorial Review

The "Hands-On C++ Game Animation Programming" book is a guide to modern animation techniques from theory to implementation with C++ and OpenGL. While the book provides excellent and in-depth knowledge if you want to learn animation using C++ and openGL with insights on topics such file formats to store animation data, inverse kinematic techniques, and mesh skinning, the author falls short of providing specific instructions for beginners. In chapter 1, the author has the reader write a .h file without giving proper instructions. The book has code examples that illustrate the topics involved in animating a character. The book ends with a chapter on baking animations to textures. This book is the perfect choice for learning to program animations from scratch.

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Pros

  • -Provides excellent knowledge on animation using C++ and OpenGL -Insightful on file formats to store animation data, inverse kinematic techniques, and mesh skinning -Step-by-step guide for programming animations from scratch

Cons

  • -Not beginner-friendly, lacks specific instructions for beginners -The author's writing is often unclear and muddy

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