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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual
BDT 6832
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Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics
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Product Details
| Publisher | Packt Publishing |
| Publication date | November 30, 2022 |
| Language | English |
| Print length | 444 pages |
| ISBN-10 | 1801077339 |
| ISBN-13 | 978-1801077330 |
| Item Weight | 1.67 pounds (760 grams) |
| Dimensions | 7.5 x 1 x 9.25 inches (19.1 x 2.5 x 23.5 cm) |
Who Should Buy?
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Aspiring Game Developers
Provides fundamental mathematical concepts necessary for programming and understanding 3D game mechanics effectively.
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Computer Graphics Enthusiasts
Ideal for those looking to deepen their knowledge of rendering techniques and 3D modeling principles.
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Students of Programming
Beneficial for students in computer science or related fields seeking to apply mathematics in practical applications.
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Casual Gamers
Not suitable for those who simply enjoy playing games without any interest in programming or graphics development.
Product Description
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
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Game Theory Editorial Review
**** Penny de Byl's book, "Mathematics for Game Programming and Computer Graphics," receives high praise from readers who appreciate its practical approach to often daunting mathematical concepts. The unique focus on using Python, Pygame, and PyOpenGL, rather than popular game engines like Unity or Unreal, sets this book apart. Readers noted that the book's well-structured format ensures a clear and Consistent progression of learning, allowing both beginners and those more familiar with programming to grasp complex subjects such as linear algebra, calculus, and rendering techniques. Many reviews highlight the beneficial combination of theory and practical exercises that reinforce understanding. The book provides readers with real-world applications of the math concepts, such as physics simulation and collision detection, accompanied by plenty of illustrations and supporting materials to aid comprehension. This structure allows for focused learning, building a solid foundation before tackling more advanced topics like shaders and lighting. The inclusion of "do one" exercises adds a layer of interactivity, making learning more engaging. Readers commended the book’s accessibility, particularly for those who may struggle with mathematical concepts. It presents these ideas in a way that feels approachable rather than overwhelming. Overall, "Mathematics for Game Programming and Computer Graphics" is regarded as an invaluable resource for anyone looking to deepen their understanding of the mathematics essential to game development and computer graphics, making it highly recommended for both aspiring developers and experienced programmers wishing to brush up on their knowledge. **
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Pros
- Practical approach with real-world applications of math concepts.
- Well-structured format that builds knowledge progressively.
- Clear explanations of complex topics, making them accessible.
- Plenty of hands-on exercises to reinforce learning.
- Use of Python makes concepts transferable across programming languages.
- Includes useful illustrations and diagrams for better understanding.
- Handy QR code for accessing a PDF version of the book.
Cons
- Focus on Python may be challenging for those unfamiliar with the language.
Product Price History
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BDT 6832
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Features & Benefits
- Learn fundamental 3D mathematical principles used in games and computer graphics
- Create and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
- Develop vertex and fragment shaders for faster GPU-based rendering
- Gain a thorough understanding of how essential mathematics is for 3D virtual environments
- Ideal for programmers with knowledge of high school–level mathematics and an understanding of object-oriented language
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